#pragma once

#include "renderable2d.h"

namespace sparky {

	namespace graphics {

		class Sprite : public Renderable2D
		{
		public:
			maths::vec3& position;
		public:
			Sprite(float x, float y, float width, float height, unsigned int color);
			Sprite(float x, float y, float width, float height, Texture* texture);
		};

	}

}
